Lumen has an initial implementation for nDisplay. Use the In-Camera VFX Editor to do color correction, apply light cards, and perform general stage operations.ĭMX configurations are now improved by means of MVR support. Working with footage is now easier than ever. We continue to rapidly develop new tools for virtual production and In-Camera VFX (ICVFX).
Improvements were made to make teamwork more efficient, facilitating the game development process. You can create larger worlds using World Partition. Improvements in Lumen, Nanite, and Virtual Shadow Maps. We have delivered improvements to support you in creating 60 fps games for next-generation consoles and capable PCs. Our focus was on making our feature set robust, workflow-friendly, and versatile, with the needs of different sectors in mind. 5.1 is building upon the framework of 5.0, delivering updates and improvements to facilitate the creation of next-generation, real-time 3D content and experiences even further.
Unreal Engine 5.0 was a groundbreaking release, bringing a whole slate of new tools to users.